How many lands, ramp and draw do The Astonishing Ant-Man decks run?
The Astonishing Ant-Man decks run a median of 35 lands and 11 ramp cards, across 20 public decks on Moxfield.
Moxfield lists 4 of these 20 The Astonishing Ant-Man decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.
Counted on , from decks collected in July and November 2026.
We counted these 20 decks with the same code EDHTuner runs on your deck.
Compared with all decks, The Astonishing Ant-Man decks run more card advantage (16 against 9) and less mass disruption (1 against 2).
The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.
| This commander | All decks | |
|---|---|---|
| Lands | 35 (34-36) | 34 |
| Ramp | 11 (9-13) | 11 |
| Card advantage | 16 (13-17) | 9 |
| Targeted disruption | 8 (7-12) | 9 |
| Mass disruption | 1 (0-2) | 2 |
| Protection | 3 (2-4) | 2 |
| Decks counted | 20 | 18,414 |
Moxfield lists these decks as bracket 2 (3 decks), bracket 3 (11), bracket 4 (4) and bracket 5 (2).
The Astonishing Ant-Man bracket 3 decks
These are the same rows for the 11 bracket 3 decks, by the bracket Moxfield lists for each one. No other bracket holds at least 8 of these decks, so the others count only in the numbers for all of these decks. The Bracket 3 column holds 11 decks. That small count can put its medians a card or two away from what a bigger count would show.
| Bracket 3 | |
|---|---|
| Lands | 36 (35-36) |
| Ramp | 11 (7-13) |
| Card advantage | 16 (13-20) |
| Targeted disruption | 8 (6-9) |
| Mass disruption | 1 (0-2) |
| Protection | 4 (3-5) |
| Decks counted | 11 |
What The Astonishing Ant-Man bracket 3 decks run
These are the nonland cards these 11 bracket 3 decks run most, with how many of them run each one. The last column counts the same cards in the other 9 The Astonishing Ant-Man decks. With 11 decks this is a small count, so a few more decks could change the order.
| Card | Bracket 3 | This commander's other decks |
|---|---|---|
| Sol Ring | 11 of 11 | 6 of 9 |
| Hardened Scales | 10 of 11 | 7 of 9 |
| Heroic Intervention | 10 of 11 | 5 of 9 |
| Brainstorm | 9 of 11 | 3 of 9 |
| Ozolith, the Shattered Spire | 9 of 11 | 2 of 9 |
| Frantic Search | 8 of 11 | 3 of 9 |
| Overwhelming Stampede | 8 of 11 | 1 of 9 |
| An Offer You Can't Refuse | 7 of 11 | 4 of 9 |
| Birds of Paradise | 7 of 11 | 8 of 9 |
| Craterhoof Behemoth | 7 of 11 | 4 of 9 |
What bracket are The Astonishing Ant-Man decks?
Of the 20 The Astonishing Ant-Man decks we counted, 19 (95%) need at least bracket 3, and 5 (25%) need at least bracket 4.
Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.
| Lowest bracket | Decks | Share |
|---|---|---|
| Bracket 1 | 1 | 5% |
| Bracket 2 | 0 | 0% |
| Bracket 3 | 14 | 70% |
| Bracket 4 | 5 | 25% |
One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.
| What the deck runs | Needs at least | Decks |
|---|---|---|
| More than three Game Changers | Bracket 4 | 5 |
| Mass land denial | Bracket 4 | 0 |
| One to three Game Changers | Bracket 3 | 12 |
| A two-card infinite combo | Bracket 3 | 7 |
| An extra-turn card | Bracket 2 | 0 |
The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, 2 of these decks have a bracket below the lowest one the rules allow.
Cards The Astonishing Ant-Man decks run most
These are the nonland cards these 20 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.
| Card | These decks | Other decks |
|---|---|---|
| Hardened Scales | 17 of 20 | 6% |
| Sol Ring | 17 of 20 | 86% |
| Birds of Paradise | 15 of 20 | 44% |
| Heroic Intervention | 15 of 20 | 29% |
| Brainstorm | 12 of 20 | 21% |
| Counterspell | 12 of 20 | 27% |
| Enduring Vitality | 12 of 20 | 6% |
| Faerie Mastermind | 12 of 20 | 13% |
| Terrasymbiosis | 12 of 20 | 3% |
| An Offer You Can't Refuse | 11 of 20 | 33% |
| Arcane Signet | 11 of 20 | 67% |
| Craterhoof Behemoth | 11 of 20 | 7% |
| Ezuri, Claw of Progress | 11 of 20 | under 1% |
| Fierce Guardianship | 11 of 20 | 36% |
| Frantic Search | 11 of 20 | 14% |
| Ozolith, the Shattered Spire | 11 of 20 | 3% |
| Skullclamp | 11 of 20 | 12% |
| Delighted Halfling | 10 of 20 | 22% |
| Mystic Remora | 10 of 20 | 36% |
| Ouroboroid | 10 of 20 | 2% |
Cards that set these decks apart
These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.
| Card | These decks | Other decks |
|---|---|---|
| Training Grounds | 10 of 20 | 4% |
| Ant-Man, Colony Commander | 9 of 20 | none |
| Overwhelming Stampede | 9 of 20 | 5% |
| Bristly Bill, Spine Sower | 8 of 20 | 3% |
| Harmonized Crescendo | 8 of 20 | under 1% |
| The Ozolith | 8 of 20 | 3% |
| Growth Curve | 7 of 20 | under 1% |
| Harmonized Trio // Brainstorm | 7 of 20 | under 1% |
| Ivy Lane Denizen | 7 of 20 | 1% |
| Shang-Chi, Master of Kung Fu | 7 of 20 | 2% |
Themes EDHTuner finds in these decks
EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 20 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.
| Theme | Decks |
|---|---|
| +1/+1 counters | 19 of 20 |
| Wheels | 19 of 20 |
| Draw matters | 8 of 20 |
| Combat damage | 5 of 20 |
| ETB payoffs (creatures entering) | 5 of 20 |
| Tokens | 5 of 20 |
Similar commanders
Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.
- Morska, Undersea Sleuth Wheels, Draw matters, Tokens
- Krang, the All-Powerful Wheels, Draw matters, +1/+1 counters
- King T'Challa Wheels, Draw matters, Combat damage
- Kang, Temporal Tyrant Wheels, Draw matters
- Ezuri, Claw of Progress same colors, +1/+1 counters, ETB payoffs (creatures entering), Combat damage
- The Locust God Wheels, Tokens
The Commander deck numbers page shows the same rows for each bracket and says what each row counts.
The bracket 3 page shows what all the decks we counted at that bracket run.
The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.
Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.