How many lands, ramp and draw do Wrexial, the Risen Deep decks run?
Wrexial, the Risen Deep decks run a median of 36 lands and 9 ramp cards, across 20 public decks on Moxfield.
Moxfield lists 5 of these 20 Wrexial, the Risen Deep decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.
Counted on , from decks collected in July and November 2026.
We counted these 20 decks with the same code EDHTuner runs on your deck.
Compared with all decks, Wrexial, the Risen Deep decks run more mass disruption (3 against 2) and more lands (36 against 34).
The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.
| This commander | All decks | |
|---|---|---|
| Lands | 36 (34-38) | 34 |
| Ramp | 9 (5-10) | 11 |
| Card advantage | 8.5 (7-12) | 9 |
| Targeted disruption | 9.5 (6-12) | 9 |
| Mass disruption | 3 (2-4) | 2 |
| Protection | 1 (0-2) | 2 |
| Decks counted | 20 | 18,414 |
Moxfield lists these decks as bracket 1 (3 decks), bracket 2 (8), bracket 3 (4) and bracket 4 (5).
Wrexial, the Risen Deep bracket 1 and 2 decks
These are the same rows for the 11 bracket 1 and 2 decks, by the bracket Moxfield lists for each one. No other bracket holds at least 8 of these decks, so the others count only in the numbers for all of these decks. The Brackets 1-2 column holds 11 decks. That small count can put its medians a card or two away from what a bigger count would show.
| Brackets 1-2 | |
|---|---|
| Lands | 36 (36-38) |
| Ramp | 9 (4-10) |
| Card advantage | 8 (7-12) |
| Targeted disruption | 9 (6-10) |
| Mass disruption | 2 (1-4) |
| Protection | 0 (0-2) |
| Decks counted | 11 |
What Wrexial, the Risen Deep bracket 1 and 2 decks run
These are the nonland cards these 11 bracket 1 and 2 decks run most, with how many of them run each one. The last column counts the same cards in the other 9 Wrexial, the Risen Deep decks. With 11 decks this is a small count, so a few more decks could change the order.
| Card | Brackets 1-2 | This commander's other decks |
|---|---|---|
| Consuming Aberration | 8 of 11 | 4 of 9 |
| Sol Ring | 8 of 11 | 7 of 9 |
| Talisman of Dominance | 8 of 11 | 5 of 9 |
| Arcane Signet | 7 of 11 | 8 of 9 |
| Maddening Cacophony | 7 of 11 | 5 of 9 |
| Nemesis of Reason | 7 of 11 | 4 of 9 |
| Dimir Signet | 5 of 11 | 6 of 9 |
| Fractured Sanity | 5 of 11 | 3 of 9 |
| Gyruda, Doom of Depths | 5 of 11 | 0 of 9 |
| Psychic Strike | 5 of 11 | 3 of 9 |
What bracket is a Wrexial, the Risen Deep deck?
Of the 20 Wrexial, the Risen Deep decks we counted, 13 (65%) need at least bracket 3, and 5 (25%) need at least bracket 4.
Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.
| Lowest bracket | Decks | Share |
|---|---|---|
| Bracket 1 | 7 | 35% |
| Bracket 2 | 0 | 0% |
| Bracket 3 | 8 | 40% |
| Bracket 4 | 5 | 25% |
One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.
| What the deck runs | Needs at least | Decks |
|---|---|---|
| More than three Game Changers | Bracket 4 | 4 |
| Mass land denial | Bracket 4 | 1 |
| One to three Game Changers | Bracket 3 | 5 |
| A two-card infinite combo | Bracket 3 | 7 |
| An extra-turn card | Bracket 2 | 3 |
The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, 4 of these decks have a bracket below the lowest one the rules allow.
Cards Wrexial, the Risen Deep decks run most
These are the nonland cards these 20 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.
| Card | These decks | Other decks |
|---|---|---|
| Arcane Signet | 15 of 20 | 67% |
| Sol Ring | 15 of 20 | 86% |
| Talisman of Dominance | 13 of 20 | 43% |
| Consuming Aberration | 12 of 20 | 2% |
| Maddening Cacophony | 12 of 20 | 1% |
| Whelming Wave | 12 of 20 | 1% |
| Dimir Signet | 11 of 20 | 25% |
| Drown in the Loch | 11 of 20 | 6% |
| Nemesis of Reason | 11 of 20 | under 1% |
| Feed the Swarm | 9 of 20 | 15% |
| Whispering Madness | 9 of 20 | 3% |
| Court of Cunning | 8 of 20 | under 1% |
| Dark Ritual | 8 of 20 | 36% |
| Fractured Sanity | 8 of 20 | under 1% |
| Psychic Strike | 8 of 20 | under 1% |
| Mindcrank | 7 of 20 | 1% |
| Ruin Crab | 7 of 20 | 2% |
| Syr Konrad, the Grim | 7 of 20 | 6% |
| Counterspell | 6 of 20 | 27% |
| Glimpse the Unthinkable | 6 of 20 | under 1% |
Cards that set these decks apart
These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.
| Card | These decks | Other decks |
|---|---|---|
| Hullbreaker Horror | 6 of 20 | 8% |
| Memory Plunder | 6 of 20 | 1% |
| Mind Grind | 6 of 20 | under 1% |
| Psychic Corrosion | 6 of 20 | 1% |
| Sepulchral Primordial | 6 of 20 | 2% |
| Sign in Blood | 6 of 20 | 7% |
| Stormtide Leviathan | 6 of 20 | under 1% |
| Thief of Sanity | 6 of 20 | 2% |
| Thing in the Ice // Awoken Horror | 6 of 20 | under 1% |
| Wayfarer's Bauble | 6 of 20 | 7% |
Themes EDHTuner finds in these decks
EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 20 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.
| Theme | Decks |
|---|---|
| Combat damage | 19 of 20 |
| Mill | 16 of 20 |
| Graveyard value | 12 of 20 |
| Reanimator | 6 of 20 |
Similar commanders
Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.
- Lazav, Wearer of Faces same colors, Mill, Reanimator, Combat damage
- Xanathar, Guild Kingpin same colors, Mill, Reanimator, Combat damage
- Captain N'ghathrod same colors, Mill, Reanimator, Combat damage
- Tasha, the Witch Queen same colors, Mill, Reanimator, Combat damage
- Umbris, Fear Manifest same colors, Mill, Reanimator, Combat damage
- Gisa and Geralf same colors, Mill, Reanimator, Graveyard value
The Commander deck numbers page shows the same rows for each bracket and says what each row counts.
The brackets 1-2 page shows what all the decks we counted at those brackets run.
The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.
Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.